Learning+in+Virtual+Worlds

=Learning in Virtual Worlds=

1. View "What games teach". Respond via the discussion board with your opinions of video games and their possibilities. Have one of your group members embed the video "What games teach" in the space provided between number 1 and 2. media type="custom" key="5714697" 2. Read the statements from "Where do you stand". Respond via the discussion board.

3. Read "97 percent of children play video games" from "Games people play". Take the quiz that follows and keep track of your reactions to the correct answers. Respond via the discussion board.

4. Read “Demographics of Adult Gamers” from "Games people play". Respond through the discussion board.

5. View "A game for justice" from "The Supreme Court . . ." . Have one person from your group embed the movie after number five. Read the advantages and disadvantages that are listed after the movie. Respond via the discussion board. media type="custom" key="5736157"

6. View "The Avatar Effect". Respond to the discussion board. Embed the video in the space between numbers 6 and 7. media type="custom" key="5736309" 7. Read "Analyzing Avatars". Respond to the discussion board.

8. Read through the "Self Assessment". Respond to the discussion board.

= More Reading =


 * 1) Each group member needs to individually read / analyze / scan the available resources in the "More Reading" tab of your assigned site.
 * 2) As a group you need to collaborate to create a summary of the contents of each resource in the space provided below.

= Resource Summaries = "Global Kids" Global Kids online learning leadership program (OLP) integrates youth into digital learning. Currently the OLP is accomplishing its goals through initiatives with in four areas: Digital Media Initiative (DMI), Gaming, Virtual Worlds, and Dialogues. To inform the youth of social issues the OLP uses video games and computer games to convey their message. The content is beneficial because kids can learn about social issues through a media they enjoy.

"Virtual Worlds" Global Kids is benefiting teens through a virtual world. The virtual world of Teen Second Life (TSL) host interactive, experimental programs for teens around the world. This content is presented through a virtual world which allows teens to interact with one another form opposite ends of the world. This content is beneficial because you get to be more interactive with different cultures and learn about social problems first hand.

"Digital Media Initiative" Global Kids Digital Media Initiative (DMI) is a series of interrelated programs designed to encourage kids and support teenagers to think critically. Global Kids uses contests, online dialogues, and virtual worlds to make their content available while presenting it through podcasts, and blogs. Global Kids also use other venues to gather valuable feedback and views from young people about their relationships with the emerging media. This content is not beneficial because we are more likely to skim a blog instead of read it in depth.

"The Education Arcade" The group this most benefits is once again the youth. The content of these games focus on learning that naturally occurs in popular commercial games and address the educational needs of the players. The content is presented by the machine releasing to papers to guide the development and dissemination of the educational games. It is presented as an educational game. This is beneficial because it is a learning tool youth can associate with more easily, thus making mos of, if not of them, want to learn the material.

"Activities for Students: Life Online" This most benefits the youth. The available content includes: internet, texting, telephone, television, and more. These things help us stay connected, which is what the younger generations are used to. This is beneficial because information is more easily accessed and they are more capable of staying in touch with and interacting with other people.